
The idea behind this game is as simple as it is incredibly fun: At night, you crawl dungeons in a rogue-lite fashion, and at day. Moonlighter definitely is one of those games. It has become increasingly rare to find an Indie game that has a fresh idea. Again- this could have been a 6 or 7, but by turning it into a grind they've made almost everything nice about the game become boring. This game really can only be suggested to those who enjoy gold and mat farming in MMOs, because that's precisely what it is about. It's not fun, it's time consuming, and it makes dungeons take far, far longer than they should to get through- which in turn makes them more tedious and start to wear without this, you'd be through the dungeons much more quickly and they wouldn't have time to become boring. Unlike some other games that do an excellent job of it- this basically just makes selling your loot tedious. That said, this game would be a 6 or perhaps 7 just off the dungeon part. That, and the game is about grinding ingredients from the same monsters in order to make gold and buy a very limited selection of equipment. Unfortunately, the limited weapons and no utility in combat makes it a shallow hack and slash that gets repetitive.

That, and the game is about grinding ingredients from the same monsters in order to make This is a promising game, the dungeon crawl aspect of it is enjoyable and with many types of monsters and mini events, as well as a pretty good aesthetic and soundtrack fun can be had. This is a promising game, the dungeon crawl aspect of it is enjoyable and with many types of monsters and mini events, as well as a pretty good aesthetic and soundtrack fun can be had.
